THE FIRST MACHINE: GSI: Generateur Synthetique
d'Images: 1979
GSI was able to visualize 400 Gouraud shaded
polygons by frame in real time.
GSI was based on priority algorithms, with
solid angle based space partitionning and priority computation.
Gouraud shading was implemented.
GSI was dedicated to target airflight simulator.
1979: GSI: 400 real time polygons per frame!
The GSI (Generateur Synthetique d'Images) system
about 400000
Pixels/s!
with author at work!
I designed after main schemes of the GSI 10000, a 10000 polygon
per frame Z-BUFFER machine
AWARD: Royalties from the french Defense Nationale.
CUBI 71980-1985:
FIRST real time Z-BUFFER MACHINE:
Courtesy: CCETT/TPP Laboratory,
GRAVI Company and GBM SIM biomedical group which used TPP/
CUBI 7 hardware and software facilities.
CUBI 7 was a 3D real time machine, the first
one with a true, 24 bits Z-BUFFER and 24 bits RVB in 1980.
I launched this machine with a team in 1981,
far before SGI.
CUBI 7 was designed for multimedia applications,
surgery applications, CAD and also simulation.
Each anti-aliased, Gouraud shaded, Z-buffered
pixel was computed in less than 50nS.
For a 512x512 screen, the display capability
was:
20 Millions pixels per second!
so: 200000 polygons per second!
The first host machine was a VAX 750.
and after a SM90, then a SUN.
This machine had Z-keying capabilities: for instance, it was possible to insert a real character inside a synthetic scene in real time.
More than 20 CUBI 7 machines were built in
EUROPE:
For Research Centers & Industry:
CITROEN, Ecole Polytechnique, Ecole Centrale,
Laboratoire Central des Ponts et Chaussées in Paris,
Ecole Nationale Supérieure des Télécoms
de Bretagne, University of Compiègne,
and Companies involved in video & movies
productions.
AWARD: PRIX DE LA RECHERCHE IMAGE en FRANCE
1985